package Java课程设计;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.AffineTransform;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Random;
import Java课程设计.Drawpad;
public class DrawListener implements MouseListener,ActionListener,MouseMotionListener {
//获取画笔
Graphics2D g;
//获取在保存图片上的画笔
Graphics2D g3;
//获取按钮内容
String btnstr;
Color background=Color.white; //背景颜色默认为白色
Color graphcolor=Color.BLACK; //画笔颜色默认为黑色
JButton btn;
int x1, y1, x2, y2;// 声明坐标变量
int x3=400;
int y3=0;
int graphsize=3;//默认为中等画笔
String btncontent="画笔"; //默认画笔模式为画笔
String content; //获取文字中的文字内容
String mode="方正仿宋简体"; //文字样式默认为“方正仿宋简体”
String size="20";
//九宫格递归方法,画出九宫格
public void dg(int x,int y,int width,int height) {
//九宫格函数,九宫格的实现
if(width<3) {
return;
}
if(width>90) {
g.fillRect(x+width/3, y+height/3, width/3, height/3);
g3.fillRect(x+width/3, y+height/3, width/3, height/3);
dg(x, y, width/3, height/3);
dg(x+width/3, y, width/3, height/3);
dg(x+(width/3)*2, y, width/3, height/3);
dg(x, y+height/3, width/3, height/3);
dg(x, y+(height/3)*2, width/3, height/3);
dg(x+width/3, y+height/3, width/3, height/3);
dg(x+width/3, y+(height/3)*2, width/3, height/3);
dg(x+(width/3)*2, y+height/3, width/3, height/3);
dg(x+(width/3)*2, y+(height/3)*2, width/3, height/3);
}
//九宫格的实现
else {
g.drawOval(x+width/3, y+height/3, width/3, height/3);
g3.drawOval(x+width/3, y+height/3, width/3, height/3);
dg(x, y, width/3, height/3);
dg(x+width/3, y, width/3, height/3);
dg(x+(width/3)*2, y, width/3, height/3);
dg(x, y+height/3, width/3, height/3);
dg(x, y+(height/3)*2, width/3, height/3);
dg(x+width/3, y+height/3, width/3, height/3);
dg(x+width/3, y+(height/3)*2, width/3, height/3);
dg(x+(width/3)*2, y+height/3, width/3, height/3);
dg(x+(width/3)*2, y+(height/3)*2, width/3, height/3);
}
}
//判断是颜色按钮还是画笔按钮,改变的全部是画笔按钮
public void actionPerformed(ActionEvent e) {
btnstr=e.getActionCommand(); //获取按钮的文字内容
//g.setColor(Color.black);
//如果为颜色按钮,将画笔改颜色
if(btnstr.equals("清除")){
//重新填充背景,同时将画笔置为背景颜色
System.out.println(background);
g.setColor(background);//保存图片画笔填充背景颜色
g.fillRect(0, 0, 1300, 800);
g3.setColor(background);//画笔重新填充背景
g3.fillRect(0, 0, 1300, 800);
g.setColor(graphcolor);
g3.setColor(graphcolor);
}
else{
if(btnstr.equals("")) {
//获取点击内容,将其内容强制转换成JButton
btn=(JButton) e.getSource();
//获取颜色按钮颜色
graphcolor=btn.getBackground();
}
//若为画笔粗细,获取粗细大小
else if(btnstr.equals("细")){
graphsize=1; //画笔大小为细,大小size为1
}
else if(btnstr.equals("中")){
graphsize=3;
}
else if(btnstr.equals("粗")){
graphsize=5;
}
else{
btncontent=btnstr; //获取画笔模式按钮的内容
}
}
}
//鼠标点击方法
@Override
public void mouseClicked(MouseEvent e) {
System.out.println("点击");
}
//鼠标按下方法
@Override
public void mousePressed(MouseEvent e) {
System.out.println("按下");
x1=e.getX();
y1 =e.getY();
}
//重写鼠标释放时的方法
@Override
public void mouseReleased(MouseEvent e) {
g.setColor(graphcolor);//获取保存画笔的颜色
g3.setColor(graphcolor); //获取画板画笔的颜色
x2=e.getX();
y2 =e.getY();
//选取画笔模式为直线时
if(btncontent.equals("直线")) {
g.setStroke(new BasicStroke(graphsize)); //保存画笔进行画图
g.drawLine(x1, y1, x2, y2);//画笔画直线
g3.setStroke(new BasicStroke(graphsize));//置画笔大小
g3.drawLine(x1, y1, x2, y2);
}
//选取画笔模式为波形时
else if(btncontent.equals("波形")) {
//波形函数
g.setStroke(new BasicStroke(graphsize)); //置画笔大小
g3.setStroke(new BasicStroke(graphsize));
double x4 = 0,y4 = 0;
double a2=1.40,b2=1.56,c2=1.40,d2=-6.56;
//波形函数
for(int i=0;i<5000;i++) {
double x5=Math.sin(a2*x4)-Math.cos(b2*y4);
double y5=Math.sin(c2*x4)-Math.cos(d2*y4);
x4=x5;
y4=y5;
int px=(int)(x5*100+x1);
int py=(int)(y5*100+y1);
//画波形
g.drawLine(px, py, px, py);
g3.drawLine(px, py, px, py);
}
}
//选取画笔模式为矩形时
else if(btncontent.equals("矩形")) {
g.setStroke(new BasicStroke(graphsize)); //获取矩形画笔的大小
g.drawRect(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2-x1), Math.abs(y2-y1));//画矩形
g3.setStroke(new BasicStroke(graphsize));
g3.drawRect(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2-x1), Math.abs(y2-y1));
}
//选取的画笔模式为填充矩形
else if(btncontent.equals("填充矩形")){
//画填充矩形
g.fillRect(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2-x1), Math.abs(y2-y1));
g3.fillRect(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2-x1), Math.abs(y2-y1));
}
//长方体函数
else if(btncontent.equals("长方体")){
g.setStroke(new BasicStroke(graphsize));//获取长方体画笔大小
g.setColor(btn.getBackground());//将画笔颜色置选择画笔颜色按钮颜色
//长方体函数
g.fillRect(Math.min(x1,x2),Math.min(y1,y2),Math.abs(x1-x2),Math.abs(y1-y2));
g3.setStroke(new BasicStroke(graphsize));
g3.setColor(btn.getBackground());
g3.fillRect(Math.min(x1,x2),Math.min(y1,y2),Math.abs(x1-x2),Math.abs(y1-y2));
int a,b,c,d;
a=Math.min(x1, x2);
b=Math.max(x1, x2);
c=Math.min(y1, y2);
d=Math.max(y1, y2);
int m=(int)((b-a)*Math.cos(Math.PI/4)*Math.sin(Math.PI/4));
int n=(int)((b-a)*Math.cos(Math.PI/4)*Math.sin(Math.PI/4));
//顶面
g.setColor(btn.getBackground());
g.fillPolygon(new int[] {a, a+m, b+m,b},new int[] {c,c-n,c-n,c},4);
//右侧面
g.setColor(btn.getBackground());
g.fillPolygon(new int[] {b, b, b+m,b+m},new int[] {c,d,d-n,c-n},4);
g3.setColor(btn.getBackground());
g3.fillPolygon(new int[] {a, a+m, b+m,b},new int[] {c,c-n,c-n,c},4);
//右侧面
g3.setColor(btn.getBackground());
g3.fillPolygon(new int[] {b, b, b+m,b+m},new int[] {c,d,d-n,c-n},4);
}
//分形函数
else if(btncontent.equals("分形")){
g.setStroke(new BasicStroke(graphsize)); //获取画笔大小
g3.setStroke(new BasicStroke(graphsize));
double x = 0,y = 0;
//分形函数实现
double a1=-1.8,b=-2.0,c=-0.5,d=-0.9;
for(int i=0;i<5000;i++) {
double x3=Math.sin(a1*y)-c*Math.cos(a1*x);
double y3=Math.sin(b*x)-d*Math.cos(b*y);
x=x3;
y=y3;
int px=(int)(x3*100+x1);
int py=(int)(y3*100+y1);
g.drawLine(px, py, px, py);
g3.drawLine(px, py, px, py);
}
}
//画圆
else if(btncontent.equals("圆")) {
g.setStroke(new BasicStroke(graphsize));//获取画笔大小
g.drawOval(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2-x1), Math.abs(y2-y1));//画圆
g3.setStroke(new BasicStroke(graphsize));
g3.drawOval(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2-x1), Math.abs(y2-y1));
}
//画填充圆
else if(btncontent.equals("填充圆")){
g.fillOval(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2-x1), Math.abs(y2-y1));//画填充圆
g3.fillOval(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x2-x1), Math.abs(y2-y1));
}
//当选取模式为文字
else if(btncontent.equals("文字")){
//获取画笔大小
g.setStroke(new BasicStroke(15));
Font font = new Font(mode, Font.BOLD, Integer.parseInt(size)); //获得文字内容,文字大小,文字样式
g.setFont(font); //在画笔中置文字样式和大小
g.drawString(content, x1, y1); //写上文字内容
g3.setStroke(new BasicStroke(15));
g3.setFont(font);//放入文字样式和大小
g3.drawString(content, x1, y1);
}
//当画笔模式为弧线时
else if(btncontent.equals("弧线")){
g.setStroke(new BasicStroke(graphsize));//获取画笔大小
//弧线函数
g.drawArc(x1, y1, 100, 60, 0, 180);
g3.setStroke(new BasicStroke(graphsize));
g3.drawArc(x1, y1, 100, 60, 0, 180);
}
//九宫格递归,调用九宫格函数
else if(btncontent.equals("九宫格递归")) {
//九宫格递归实现
dg(0,50,600,600);
}
System.out.println("释放");
}
@Override
//鼠标进入方法
public void mouseEntered(MouseEvent e) {
System.out.println("进入");
}
@Override
//鼠标离开界面方法
public void mouseExited(MouseEvent e) {
System.out.println("离开");
}
@Override
public void mouseMoved(MouseEvent e) {
}
//重写鼠标移动函数
@Override
public void mouseDragged(MouseEvent e) {
g.setColor(graphcolor); //获取画笔颜色
g3.setColor(graphcolor);
// TODO Auto-generated method stub
x2=e.getX();
y2 =e.getY();
//当为画笔时
if(btncontent.equals("画笔")){
g.setStroke(new BasicStroke(graphsize)); //获取当前画笔大小
//画笔实现
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.drawLine(x1, y1, x2, y2);
g3.setStroke(new BasicStroke(graphsize));
g3.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g3.drawLine(x1, y1, x2, y2);
x1 = x2;
y1 = y2;
}
//橡皮擦
if(btncontent.equals("橡皮")){
//将画笔颜色置为背景颜色
g.setColor(background);
g3.setColor(background);
g.setStroke(new BasicStroke(30)); //将橡皮擦的大小置大小为30
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.drawLine(x1, y1, x2, y2);
g3.setStroke(new BasicStroke(30));
g3.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g3.drawLine(x1, y1, x2, y2);
x1 = x2;
y1 = y2;
//使用过后,将画笔颜色重新置为原来颜色
g.setColor(graphcolor);
g3.setColor(graphcolor);
}
//喷枪函数
else if(btncontent.equals("喷枪")){
g.setStroke(new BasicStroke(graphsize)); //不用加粗,获取画笔大小
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g3.setStroke(new BasicStroke(graphsize)); //不用加粗
g3.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//喷枪实现函数
for(int k=0;k<20;k++){
Random i=new Random();
int a=i.nextInt(10);
int b=i.nextInt(20);
g.drawLine(x2+a, y2+b, x2+a, y2+b);
g3.drawLine(x2+a, y2+b, x2+a, y2+b);
}
}
}
}
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