function game20483D
global squaremap
global colorlist
global fontsizelist
global baseX baseY baseZ
global barHdl textHdl
global txtBest txtScore
global best
fig=figure('units','pixels');
fig.Position=[560 50 575,400];
fig.Color=[0.9804 0.9725 0.9373];
fig.NumberTitle='off';
fig.Name='2048Game3D';
fig.MenuBar='none';
fig.Resize='off';
fig.KeyPressFcn=@key;
%
ax=axes(fig);
hold(ax,'on');
ax.Position=[0.1 0 1 1];
ax.ZLim=[0,17];
ax.XLim=[0,4]+0.5;
ax.YLim=[0,4]+0.5;
ax.View=[60 30];
fill([0 4 4 0]+0.5,[0 0 4 4]+0.5,[0.7333 0.6784 0.6275],'EdgeColor','none');
ax.Color=[0.8039 0.7569 0.7059].*1.02;
ax.XTick=[];
ax.YTick=[];
ax.ZTick=[];
ax.Box='on';
ax.LineWidth=3;
ax.XColor=[0.7333 0.6784 0.6275];
ax.YColor=[0.7333 0.6784 0.6275];
ax.ZColor=[0.7333 0.6784 0.6275];
% for i=1:4
% for j=1:4
% fill((i-1)+0.5+[.1 .8 .8 .1],(j-1)+0.5+[.1 .1 .8 .8],...
% [0.8039 0.7569 0.7059],'EdgeColor','none');
%
% end
% end
% ==========================================================================
% 方块颜色表
colorlist=[ 0.8039 0.7569 0.7059
0.9333 0.8941 0.8549
0.9373 0.8784 0.8039
0.9608 0.6863 0.4824
0.9529 0.5922 0.4078
0.9529 0.4902 0.3725
0.9686 0.3686 0.2431
0.9255 0.8118 0.4510
0.9373 0.7882 0.3922
0.9333 0.7804 0.3216
0.9216 0.7686 0.2627
0.9255 0.7608 0.1804
0.9412 0.4078 0.4157
0.9216 0.3137 0.3451
0.9451 0.2549 0.2627
0.4392 0.7020 0.8157
0.3765 0.6353 0.8745
0.0902 0.5098 0.7843];
% 数字大小表
fontsizelist=[18 24 24 24 24 24 24 24 24 24 22 22 22 22 20 20 20 16].*0.8;
% 立方体数据
baseX=[0 1 1 0 0 0;1 1 0 0 1 1;1 1 0 0 1 1;0 1 1 0 0 0].*0.7-0.35;
baseY=[0 0 1 0 0 0;0 1 1 1 0 0;0 1 1 1 1 1;0 0 1 0 1 1].*0.7-0.35;
baseZ=[0 0 0 0 0 1;0 0 0 0 0 1;1 1 1 1 0 1;1 1 1 1 0 1];
text(-0.6,0.75,17,'2048-3D GAME','HorizontalAlignment','left','Color',...
[0.4667 0.4314 0.3961],'FontSize',15,'FontWeight','bold')
text(-0.8,0.75,-7,' BEST ','HorizontalAlignment','left','Color',...
[0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275])
text(-0.8,0.75,-10,'SCORE','HorizontalAlignment','left','Color',...
[0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275])
txtBest=text(0.4,0.9,-4.7,'0','HorizontalAlignment','left','Color',...
[0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold');
txtScore=text(0.4,0.9,-7.7,'0','HorizontalAlignment','left','Color',...
[0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold');
% ==========================================================================
%按键函数,通过moveevent调整矩阵
function key(~,event)
temp_map=squaremap;
switch event.Key
case 'uparrow'
temp_map=moveevent(temp_map');
temp_map=temp_map';
case 'downarrow'
temp_map=temp_map';
temp_map=moveevent(temp_map(:,4:-1:1));
temp_map=temp_map(:,4:-1:1);
temp_map=temp_map';
case 'rightarrow'
temp_map=moveevent(temp_map(:,4:-1:1));
temp_map=temp_map(:,4:-1:1);
case 'leftarrow'
temp_map=moveevent(temp_map);
end
score=sum(sum(squaremap));
best=max([best,score]);
save best.mat best -append
%若新矩阵与原矩阵不同,则重新绘制方块
if any(any(squaremap~=temp_map))
squaremap=temp_map;
createNewNum()
drawBlock()
end
end
%主函数
function temp_matrix=moveevent(temp_matrix)
for ii = 1: 4
temp_array=temp_matrix(ii,:);
temp_array(temp_array==0)=[];
for jj = 1: (length(temp_array)-1)
if temp_array(jj)==temp_array(jj+1)
temp_array(jj)=temp_array(jj)+temp_array(jj+1);
temp_array(jj+1)=0;
end
end
temp_array(temp_array==0)=[];
temp_array((length(temp_array)+1):4)=0;
temp_matrix(ii,:)=temp_array;
end
end
% =========================================================================
for i=1:4
for j=1:4
barHdl{i,j}=fill3(baseX+i,baseY+j,baseZ,'y','EdgeColor',[0.7333 0.6784 0.6275].*0.3);
textHdl{i,j}=text(i,j,1.5,'0','Color',[0.7333 0.6784 0.6275].*0.4,...
'FontWeight','bold','HorizontalAlignment','center');
end
end
init()
function init()
%若没有游戏记录则最高分为0
if ~exist('best.mat')
best=0;
save best.mat best;
end
data=load('best.mat');
best=data.best;
txtBest.String=num2str(best);
squaremap=zeros(4,4);
createNewNum()
createNewNum()
drawBlock()
end
function drawBlock(~,~)
score=sum(sum(squaremap));
txtScore.String=num2str(score);
hmap=log(squaremap)/log(2);
hmap(isinf(hmap))=0;
for ii=1:4
for jj=1:4
tNum=squaremap(ii,jj);
tH=hmap(ii,jj);
for kk=1:6
tZ=barHdl{ii,jj}(kk).ZData;tZ(tZ>0)=tH+0.01;
barHdl{ii,jj}(kk).ZData=tZ;
barHdl{ii,jj}(kk).FaceColor=colorlist(tH+1,:);
if tNum~=0
barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275].*0.3;
else
barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275];
end
end
if tNum~=0
textHdl{ii,jj}.Position(3)=tH+1;
textHdl{ii,jj}.FontSize=fontsizelist(tH+1);
textHdl{ii,jj}.String=num2str(tNum);
else
textHdl{ii,jj}.String='';
end
end
end
judge()
end
% 在矩阵空白处创建新的数字2或4
function createNewNum(~,~)
zerospos=find(squaremap==0);
temp_pos=zerospos(randi(length(zerospos)));
temp_num=randi(2)*2;
squaremap(temp_pos)=temp_num;
end
% 判断游戏结束函数
function judge(~,~)
temp_judge_zeros=sum(sum(squaremap==0));
temp_judge_row=any(any(squaremap(1:3,:)==squaremap(2:4,:)));
temp_judge_col=any(any(squaremap(:,1:3)==squaremap(:,2:4)));
if temp_judge_row+temp_judge_col+temp_judge_zeros==0
gameOver()
end
end
% gameOver
function gameOver(~,~)
answer = questdlg('GAME OVER, what would you like to do', ...
'2048-3D-GAME', ...
'restart','quit','restart');
% Handle response
switch answer
case 'restart'
init()
case 'quit'
close all
clear
end
end
end
|