using System.Threading;
using UnityEngine;
using ZXing;
public class WebCameraScript : MonoBehaviour
{
public string LastResult;
public string Lastresult;
public Color32[] data;
private bool isQuit;
public GUITexture myCameraTexture;
private WebCamTexture webCameraTexture;
private void Start()
{
// bool success = CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO);
// Checks how many and which cameras are available on the device
for (int cameraIndex = 0; cameraIndex < WebCamTexture.devices.Length; cameraIndex++)
{
// We want the back camera
if (!WebCamTexture.devices[cameraIndex].isFrontFacing)
{
//webCameraTexture = new WebCamTexture(cameraIndex, Screen.width, Screen.height);
webCameraTexture = new WebCamTexture(cameraIndex, 200, 200);
// Here we flip the GuiTexture by applying a localScale transformation
// works only in Landscape mode
myCameraTexture.transform.localScale = new Vector3(1, 1, 1);
}
}
// Here we tell that the texture of coming from the camera should be applied
// to our GUITexture. As we have flipped it before the camera preview will have the
// correct orientation
myCameraTexture.texture = webCameraTexture;
// Starts the camera
webCameraTexture.Play();
//enabled=WebCamTexture.s
}
public void ShowCamera()
{
myCameraTexture.guiTexture.enabled = true;
webCameraTexture.Play();
}
public void HideCamera()
{
myCameraTexture.guiTexture.enabled = false;
webCameraTexture.Stop();
}
private void OnGUI()
{
GUI.Label(new Rect(60, 30*1, Screen.width, 20), "LastResult:" + LastResult);
if (GUI.Button(new Rect(0, 0, 100, 100), "ON/OFF"))
{
if (webCameraTexture.isPlaying)
HideCamera();
else
ShowCamera();
}
}
private void Update()
{
//data = new Color32[webCameraTexture.width * webCameraTexture.height];
data = webCameraTexture.GetPixels32();
DecodeQR(webCameraTexture.width, webCameraTexture.height);
}
private void DecodeQR(int W, int H)
{
if (isQuit)
return;
// create a reader with a custom luminance source
var barcodeReader = new BarcodeReader {AutoRotate = true, TryHarder = true};
// while (true)
{
try
{
// decode the current frame
Result result = barcodeReader.Decode(data, W, H);
if (result != null)
{
LastResult = result.Text;
// shouldEncodeNow = true;
print("i read out::" + result.Text);
}
// Sleep a little bit and set the signal to get the next frame
Thread.Sleep(200);
data = null;
}
catch
{
}
}
}
}
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