public static void RowShaiZi(int xy)
{
Random r = new Random();//随机数
int num = r.Next(1, 7);
string str = "";
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[xy]);
Console.ReadKey(true);//不显示输入内容,开始掷骰子
Console.WriteLine("{0}掷出了{1}", PlayerNames[xy], num);
Console.WriteLine("{0}按任意键开始行动……", PlayerNames[xy]);
Console.ReadKey(true);
PlayerPos[xy] += num;//玩家坐标累加
CheckPos();//检验玩家坐标是否超出范围方法
if (PlayerPos[xy] == PlayerPos[1- xy])//传进来玩家0,1-0是玩家1;传进来是玩家1,1-0是玩家0
{
str = string.Format ("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerNames[xy], PlayerNames[1 - xy], PlayerNames[1 - xy]);
PlayerPos[1- xy] -= 6;
CheckPos();
}
else
{
switch (map[PlayerPos[xy]])
{
case 0: str = "行动完毕"; break;
case 1:
str = string.Format("{0}走到了幸运轮盘,请选择1---交换位置,2---轰炸对方", PlayerNames[xy]);
int number = ReadInt(str, 1, 2);//调用走到幸运轮盘,判断输入数字的方法
if (number == 1)//幸运轮盘中输入1
{
int temp = xy;
temp = PlayerPos[xy];
PlayerPos[xy] = PlayerPos[1- xy];
PlayerPos[1- xy] = temp;
str = string.Format("玩家{0}选择了与玩家{1}交换位置", PlayerNames[xy], PlayerNames[1- xy]);
Console.WriteLine(str);
}
else//幸运轮盘中输入2
{
PlayerPos[1- xy] = 0;
str = string.Format("玩家{0}选择了轰炸玩家{1}", PlayerNames[xy], PlayerNames[1- xy]);
Console.WriteLine(str);
}
break;
case 2:
str = "恭喜你,踩到地雷了,退6格";
PlayerPos[xy] -= 6;
CheckPos();
Console.WriteLine(str);
break;
case 3:
str = "踩到暂停了";
Console.WriteLine(str);
flag[xy] = true;
break;
case 4:
str = "恭喜你,幸运转盘让你前进10格";
Console.WriteLine(str);
PlayerPos[xy] += 10;
CheckPos();
break;
}
}
Console.ReadKey();
Console.Clear();
DrawMap();
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