工作闲暇之余去逛了逛CodeProject,刚好现有项目主要用到就是winform,浏览了下照片,找到上周带着蛋挞打疫苗回家的照片,于是新生一记,如何把这些图片玩起来~
80后应该都有印象,小时候有种玩具,叫做拼图魔方,90后00后的世界这种玩具应该早已灭绝了。一个塑料小板,上面分隔了很多小图框,通过移动这些小图框,最后拼接成完整的图片
话不多说开始吧~ 先上一张原图
代码也很简单,主要就是通过BitMap分隔现有(后面有时间可以优化下,让玩家自动上传图片,应该会更有意思)图片,然后Random随机打乱分割后图片的顺序,通过点击小方格来完成图片的拼图,为了更方便玩家,每个小方格添加了序号,玩家也可以不参考原图,按照小方格上的序号进行拼图
序号功能实现主要是类MyButton集成父类Button实现:
public class MyButton : Button
{
private int number;
public int Number
{
get
{
return this.number;
}
set
{
this.Text = value.ToString();
this.number = value;
}
}
public MyButton()
{
}
}
|
随机分隔
Random r = new Random();
int[] a = new int[24];
int i = 0;
int b;
bool exist;
while (i != a.Length)
{
exist = false;
b = (r.Next(24) + 1);
for (int j = 0; j < a.Length; j++)
if (a[j] == b) exist = true;
if (!exist) a[i++] = b;
}
for (int j = 0; j < a.Length; j++)
ButtonArray[j].Number = a[j];
// set picture pieces as the background image
int Number;
int Row, Column;
for (int k = 0; k < 5; k++)
{
for (int j = 0; j < 5; j++)
{
if (k == 4)
if (j == 4) break;
Number = ButtonArray[k * 5 + j].Number; //Get The Number Of Button
Row = (Number - 1) / 5;
Column = (Number - 1) - (Row * 5);
ButtonArray[k * 5 + j].Image = CurrentBitmapImage.Clone(new Rectangle(new Point(Column * 75, Row * 75), new Size(75, 75)), System.Drawing.Imaging.PixelFormat.DontCare);
}
}
|
点击小方格,通过改变当前点击的小方格X,Y坐标来更新小方格的位置
private void myButton_LocationChanged(object sender, EventArgs e)
{
MyButton A = sender as MyButton;
YouWin = true;
int ButtonNumber;
this.NumberOfMoves++;
if (ButtonArray == null)
{
this.FrmMain_Load(sender, e);
}
for (int i = 0; i < 5; i++)
{
if (YouWin == false)
break;
else for (int j = 0; j < 5; j++)
{
ButtonNumber = i * 5 + j;
if (i == 4 && j == 4)
break;
else if (GetNumber(ButtonArray[ButtonNumber].Location.X, ButtonArray[ButtonNumber].Location.Y) == ButtonArray[ButtonNumber].Number)
continue;
else
{
YouWin = false;
break;
}
}
}
if (YouWin)
{
if (MessageBox.Show("You Win This Game in " + this.NumberOfMoves.ToString() + " Moves\n\rDo You Want To Play Another Game ?", "Congratulation", MessageBoxButtons.YesNo) == DialogResult.Yes)
this.LoadNewGame();
else
this.Close();
}
}
|
private void myButton_LocationChanged(object sender, EventArgs e)
{
MyButton A = sender as MyButton;
YouWin = true;
int ButtonNumber;
this.NumberOfMoves++;
if (ButtonArray == null)
{
this.FrmMain_Load(sender, e);
}
for (int i = 0; i < 5; i++)
{
if (YouWin == false)
break;
else for (int j = 0; j < 5; j++)
{
ButtonNumber = i * 5 + j;
if (i == 4 && j == 4)
break;
else if (GetNumber(ButtonArray[ButtonNumber].Location.X, ButtonArray[ButtonNumber].Location.Y) == ButtonArray[ButtonNumber].Number)
continue;
else
{
YouWin = false;
break;
}
}
}
if (YouWin)
{
if (MessageBox.Show("You Win This Game in " + this.NumberOfMoves.ToString() + " Moves\n\rDo You Want To Play Another Game ?", "Congratulation", MessageBoxButtons.YesNo) == DialogResult.Yes)
this.LoadNewGame();
else
this.Close();
}
}
|
具体效果如下:
代码有很多已知的可以优化的地方,后面有闲暇时间会处理,如果大家有更好的建议,不妨在下方评论区告知,在此感谢~
【】
|