/*
* 基于curses库弹球游戏,编译gcc xxx.c -lcurses
*/
#include <curses.h>
#include <sys/time.h>
#include <signal.h>
#define RIGHT COLS-1 /*球所能到达的当前屏幕最大水平范围*/
#define BOTTOM LINES-1 /*球所能到达的当前屏幕最大垂直范围*/
#define BOARD_LENGTH 10 /*挡板长度*/
#define LEFT 0 /*当前屏幕的最左边*/
#define TOP 0 /*当前屏幕的最上边*/
char BALL= 'O'; /*球的形状*/
char BLANK= ' '; /*覆盖球走过的轨迹*/
int left_board; /*挡板左侧坐标*/
int right_board; /*挡板右侧坐标*/
int is_lose=0;
int hdir; /*控制球水平运动的变量*/
int vdir; /*控制球垂直运动的变量*/
int pos_X; /*球的横坐标*/
int pos_Y; /*球的纵坐标*/
int delay=100;
void moveBall();
void init();
void control();
int main()
{
//初始化 curses
initscr();
crmode(); /*中断模式*/
noecho(); /*关闭回显*/
move(6,28);
attron(A_BOLD);
addstr("Welcome to the BallGame!");
move(8,20);
attroff(A_BOLD);
addstr("Help:");
move(9,23);
addstr("'N':Start a new game.");
move(10,23);
addstr("'Q':Quit game.");
move(11,23);
addstr("'KEY_LEFT' :Control baffle left shift.");
move(12,23);
addstr("'KEY_RIGHT':Control baffle right shift.");
move(13,23);
addstr("'KEY_UP' :Control of the ball speed.");
move(14,23);
addstr("'KEY_DOWN' :Control of the ball reducer.");
int flag=1;
char choice;
move(16,24);
addstr("Please choose your choice!(n/q):");
refresh();
choice=getch();
while(flag){
if(choice=='q'||choice=='Q'||choice=='n'||choice=='N')
flag=0;
else choice=getch();
}
if(choice=='n'||choice=='N'){ /*开始游戏*/
clear();
move(10,25);
addstr("BallGame will start! Are you read?");
refresh();
sleep(3);
control();
}
else if(choice=='q'||choice=='Q'){ /*退出游戏*/
clear();
move(10,25);
addstr("You quit the game successfully!");
refresh();
sleep(3);
endwin();
}
endwin(); /*结束 curses*/
return 0;
}
void init(){
int i,j;
clear();
if(start_color()==OK){ /*改变球和挡板的颜色*/
attron(A_BOLD); /*打开粗体*/
init_pair(1,COLOR_YELLOW,COLOR_BLACK);
attron(COLOR_PAIR(1));
}
//初始球
pos_X =22; /*球初始的横坐标*/
pos_Y = BOTTOM-1; /*球初始的纵坐标*/
//初始化球的运动方向,朝右上方运动
hdir=1;
vdir=-1;
//初始挡板
left_board=20;
right_board=left_board+BOARD_LENGTH;
for(i=left_board;i<=right_board;i++){ /*显示挡板*/
move(BOTTOM,i);
addch('-');
}
//初始刷新时间
signal(SIGALRM,moveBall);
set_ticker(delay);
keypad(stdscr,TRUE); /*打开 keypad 键盘响应*/
attroff(A_BLINK); /*关闭 A_BLINK 属性*/
is_lose=0;
move(pos_Y,pos_X);
addch(BALL);
move(LINES-1, COLS-1);
refresh();
usleep(100000); /*睡眠*/
move(LINES-1,COLS-1);
refresh();
}
void moveBall(){
if(is_lose) return;
signal(SIGALRM,moveBall);
move(pos_Y,pos_X);
addch(BLANK);
pos_X += hdir;
pos_Y += vdir;
//改变球的方向时
if(pos_X >= RIGHT) { /*当球横坐标大于右边边缘时,球反弹朝左运动*/
hdir = -1;
beep(); /*球撞墙时,发出声音*/
}
if(pos_X <= LEFT) { /*当球横坐标大于左边边缘时,球反弹朝右运动*/
hdir = 1;
beep(); /*球撞墙时,发出声音*/
}
if(pos_Y <= TOP) { /*当球纵坐标大于顶部边缘时,球反弹朝下运动*/
vdir = 1;
beep(); /*球撞墙时,发出声音*/
}
//当球在底部的时候进行额外的处理
if(pos_Y >= BOTTOM-1){
if(pos_X>=left_board&&pos_X<=right_board) /*球在挡板处*/
vdir=-1;
else{ /*球不在挡板处*/
is_lose=1;
move(pos_Y,pos_X);
addch(BALL);
move(LINES-1, COLS-1);
refresh();
usleep(delay*1000); /*睡眠*/
move(pos_Y,pos_X);
addch(BLANK);
pos_X += hdir;
pos_Y += vdir;
move(pos_Y,pos_X);
addch(BALL);
move(LINES-1, COLS-1);
refresh();
}
}
//不改变球的方向时
move(pos_Y,pos_X);
addch(BALL);
move(LINES-1, COLS-1);
refresh();
}
void control(){
init();
int cmd;
while (1)
{
if(!is_lose){
cmd=getch();
if(cmd=='q'||cmd=='Q'||cmd==27) break; //强制退出游戏
//挡板左移
if(cmd==KEY_LEFT){
if(left_board>0){
move(BOTTOM,right_board);
addch(' ');
right_board--;
left_board--;
move(BOTTOM,left_board);
addch('-');
move(BOTTOM,RIGHT);
refresh();
}
}
//挡板右移
else if(cmd==KEY_RIGHT){
if(right_board<RIGHT){
move(BOTTOM,left_board);
addch(' ');
right_board++;
left_board++;
move(BOTTOM,right_board);
addch('-');
move(BOTTOM,RIGHT);
refresh();
}
}
//给球加速
else if(cmd==KEY_UP){
delay/=2;
set_ticker(delay);
}
//给球减速
else if(cmd==KEY_DOWN){
delay*=2;
set_ticker(delay);
}
}
else{
//输掉球后的处理
int flag=1;
char choice;
move(8,15);
addstr("Game Over!try again?(y/n):");
refresh();
choice=getch();
while(flag){
if(choice=='y'||choice=='Y'||choice=='n'||choice=='N')
flag=0;
else choice=getch();
}
if(choice=='y'||choice=='Y'){ /*游戏重新开始*/
delay=100; /*恢复球的初始速度*/
init();
continue;
}
else if(choice=='n'||choice=='N'){ /*结束游戏*/
break;
}
}
}
}
//设置定时器
int set_ticker(int n_msecs){
struct itimerval new_timeset;
long n_sec,n_usecs;
n_sec=n_msecs/1000;
n_usecs=(n_msecs%1000)*1000L;
new_timeset.it_interval.tv_sec=n_sec;
new_timeset.it_interval.tv_usec=n_usecs;
new_timeset.it_value.tv_sec=n_sec;
new_timeset.it_value.tv_usec=n_usecs;
return setitimer(ITIMER_REAL,&new_timeset,NULL);
}
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