#include "Game.h"
//光标隐藏
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
int main()
{
HideCursor(); //光标隐藏
//0空地,1墙,2人, 3出口
//int map[mapHeight][mapWidth] = {
// 2, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1,
// 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1,
// 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0,
// 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1,
// 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
// 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0,
// 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0,
// 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1,
// 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0,
// 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0,
// 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1,
// 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1,
// 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
// 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0,
// 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 3,
//};
int map[mapHeight][mapWidth]
{
2, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1,
0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1,
1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0,
1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0,
1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1,
0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1,
0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1,
1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0,
0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1,
1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1,
1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0,
0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1,
0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0,
1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 3,
};
//复制一个一样的数组以保证重新开始游戏时可以重置数组
int mapCopy[mapHeight][mapWidth];
memcpy(mapCopy, map, sizeof(mapCopy));
while (true)
{
cout << "选择模式:1,手动 2,自动" << endl;
char key = _getch();
Game game(mapCopy, key); //进入游戏
cout << "输入r重新开始:" << endl;
key = _getch();
if (key != 'r' && key != 'R') //输入值不为r则结束程序
break;
memcpy(mapCopy, map, sizeof(mapCopy)); //重新赋值
system("cls");
}
return 0;
}
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