python复制代码
# 导入需要的库
import random
# 游戏状态
class GameState:
def __init__(self):
self.location = "海滩"
self.health = 10
self.treasure_found = False
# 地点描述
location_descriptions = {
"海滩": "你站在一片金色的沙滩上,海浪轻轻拍打着你的脚。",
"森林": "你进入了一片茂密的森林,树木遮天蔽日,阳光透过树叶洒在地面上。",
"山洞": "你来到了一个阴暗的山洞,空气中弥漫着潮湿和未知的气息。",
# ... 可以添加更多地点
}
# 玩家操作选项
def get_player_options(current_location):
if current_location == "海滩":
return ["进入森林", "寻找线索"]
elif current_location == "森林":
return ["继续深入", "返回海滩", "寻找山洞"]
elif current_location == "山洞":
return ["探索山洞", "返回森林"]
# ... 根据地点添加更多选项
# 处理玩家选择
def handle_player_choice(game_state, choice):
current_location = game_state.location
if choice == "进入森林" and current_location == "海滩":
game_state.location = "森林"
print(location_descriptions["森林"])
elif choice == "继续深入" and current_location == "森林":
# 这里可以添加随机事件,如遇到野兽、发现线索等
event = random.choice(["遇到野兽", "发现地图碎片"])
if event == "遇到野兽": wsxm.hy029.cn
game_state.health -= 3
print("你遇到了野兽,受了一点伤。")
elif event == "发现地图碎片":
print("你发现了一张地图碎片,上面标着宝藏的位置!")
# 这里可以添加更多逻辑,如解锁新地点或获得关键物品
# ... 添加更多选择的处理逻辑
# 检查游戏结束条件
if game_state.treasure_found and game_state.health <= 0:
print("你找到了宝藏,但在回家的路上不幸身亡。游戏结束。")
return True
elif game_state.treasure_found:
print("你找到了宝藏,并安全地返回了家。恭喜你,游戏胜利!")
return True
# 游戏主循环
def main(vuh.hy029.cn):
game_state = GameState()
while True:
print(location_descriptions[game_state.location])
options = get_player_options(game_state.location)
print("请选择操作:", ", ".join(options))
choice = input("> ").strip()
if choice not in options:
print("无效的选择,请重新输入。")
continue
game_over = handle_player_choice(game_state, choice)
if game_over:
break
if __name__ == "__main__":
main()
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